Thursday, 30 October 2014

Maggoth Lord and Glottkin rules review and play test

First impression Maggoth Lord and Glottkin.

First off, those who read my blog before know that i am a Daemon of Chaos player before anything, Warrior of Chaos never really interesting me. When i head that the second End Times book would be about Chaos, i was excited.

When i saw the new rules for Legion of Chaos, i was a bit less excited, but that's another story. Today, i'll talk about the 2 new model released with End Times; the Maggot Lords and Glottkin.

When the Maggot Lord were released i swiftly purchased two, planning on playing both Bloab and Moribex the next day at a small local monthly tournament. Since Legion of Chaos wasn't released yet, i played them with the correct rules (provided in the boxes), but the "wrong" Legion of Chaos rules (i wasn't unstable). And since i'm not a WoC player, being forced to challenge was new to me...

Playing them

I took Bloab, because i wanted magic. He's a lvl3, with +1 to cast, so he was able to cast, but missed a spell selection that made him subpar for the lone caster in my army. His catapult is interesting, but he didn't get a single direct hit, nor did i face anything with alot of armor...

Then i took Morbidex. Not because i wanted to boost my Nurgling, but because i wanted a General with some kind of save. Regen isnt bulletproof, but it's better than nothing, especially on a 400 pts model. His offensive stats are barely under Orghotts, so i feel he's a safer bet.

The rest of my list ;
2x21 Plague Bearers
3 Beasts of Nurgle
1 Beasts of Nurgle
2 Nurgling base
1 Soul Grinder of Nurgle
2 Skull Cannon


Now, how it went on my tournament ;

Game #1 vs Skaven.

A skaven without cannon or Abomination, i was pretty confident. In the end, i never really charged them in, since i wasnt sure how good they could do. I did win, and neither really played a big part in the victory (beside, obviously, soaking alot of shooting.

Game #2 vs Dwaft.

A typical gunline, with the worst possible scenario. I had to cross the table, from short edge to short edge, sloooooowly. I tried to hide everything from shooting, instead of rushing in, so i ended up getting Bload shoot down, and Morbidex not doing anything before game ends. I lost by something like 600 pts.

Game #3 vs High Elf.

Now, i understood how the models worked, and felt like i knew they could hold their own in combat... so i did.... and, no matter how many attacks you have, if you roll 1s to wound, you're bound to lose by 2... and run... and rally.... and lose... and run off the table... twice.


Moral of the story? Those models have so many rules, you need to understand them perfectly, and remember them, otherwise they are too expensive for lone characters.

Bloab

A Mage with T5 8 wounds, with no save beside a 3+, he's pretty expensive at 415 pts. But when you add that he has a catapult at 24" S3 that allow no armor saves, An aura that deals D6 S3 magical attack at 6" around each own magic phase AND +1 to cast and -1 to cast for opponent within 12", he gets alot more interesting.

Yes, before anyone comment, i do think that T5 8 wounds caster at 415 pts is expensive. Just about anything can wound him except S3 arrows. And he can't hide in a units, so he needs to be able to soak some damage....

Morbidex

Same stats as Bloab, except he has 2 more attacks, more weapon skill and regen. this one is alot simplier to play, he's basically the good ol' point and click, without being as stupidly good as a WoC Daemon Prince. He can lose combat when dice wants you to (and believe me, mine did!), but he can also down pretty much everything. His small bonus to nurgling is interesting, giving them a 4+ regen save. His downfall obviously will be challenge, since he can be challenged out of an easy win (and thunderstomp) pretty easily.

Glottkin

I didn't play the guy yet. I plan on trying him out this weekend, but for now, all i can comment on, is what i see on my Glottkin's book.

First, thing first, the base debate. In all publication, he's sideways, like a soulgrinder's base. in the instruction, he's like a chariot, with the short edge front and back. Who's right? hard to say.

He's another beast, with T6 12 wounds and regen (!!!!) and 5+D6 S6 attacks. That's... alot of attacks, alot of wounds, but oddly enough, not much strenght. Sure, he has Ghurk's single attacks who's S10 D6 wound's but against cavalry, he's most likely to bounce off and run away. He's also "only" WS 6, so pretty much nobody hits him on 6s. In that regard, i almost feel like Morbidex is stronger in CC... He does have a pletora of rules, some of them really good ;

Nurgle's Rot. The good ol' rot. Depending how you place his base, that could be very annoying, since everyone in contact takes a S1 no armor saves hit.

He's lvl4. Well, that was to be expected, since he's the chaos version of Nagash.

He gives to everyone within 12" with mark of nurgle or daemons of nurgle a reroll to charge (!!!!) and for some reason that rule (Lord of Nurgle) also make him auto-win "Aura of Chaos" when rolling for rewards. So Park him next to a warshrine, and work on giving him a 4+ Wardsave!

Finally, he has a S3 no armor-save breath, only used in CC.

For 810 pts? Sign me up, anytime.

Next post, i'll show some picture of the models in my hand, and possibly my next project/list.

Also, if you have question regarding any of the 4 lord, please comment, and i'll get back to you as soon as possible.

Saturday, 2 August 2014

Carnival of Carnage : Great Milenko's Hall of Illusion Ride.

Today i completed the cart for my Soulgrinder/Hall of illusion experience. I tried to stay as close to possible to the video, while making it as much Nurgle as possible (so alot more "alive" i hope).


The big red "M", with something that oddly look like a penis. Not sure if it was intentional, but i did notice it on the video. No matter what, i stuck with it. After seeing that picture, i think i might have to go over it again and shade it some more. I wanted it really bright green, and that's exactly what i got, but its a pretty bland bright green.






On the wheel and skull, i tried something new ; i roughly used the same recipe for my dark NMM that i used with my Grey Knight, but i skipped a few mid/light green and went straight for a much lighter color. Add alot of "BOOM" to the highlights. I like it.


The Poor Bastard running the cart. He's probably what i like the most about this ; model fits right in, and i like how i painted him.

All of a sudden, that Soulgrinder is getting closer to completition!

Tuesday, 29 July 2014

Carnival of Carnage : Violent J, prince of Nurgle

Hey! I'm Violent J. And I'm here... Well, I'm here to kick your ass!
Riddle Box


My big Daemon Prince is advancing near completition. I'm not 100% happy about him, and hearing someone this weekend call him hippo didn't help. The more i paint him, the more i realize that a green stuff job has to be more than just "adequate", otherwise once painted, you see all the faulty details.

Carnival of Carnage : Oh the horror! a pink horrors story

What is better to give you a boost of motivation to paint? Win games. I was slowly loosing motivation, especially since i couldnt manage a win to save my life, so the painting was slowly stopping. Then i tried a new list (not involving Kairos), and i started winning. And all of a sudden, i want to finish this army and add even more to it.

So my Pink horrors got some love, and i started my first test model.


Friday, 25 July 2014

Carnival of Carnage main attraction : Daemon Prince, Soul Grinder, steeds and horrors

oh how i love vacation ; the perfect time for doing stuff you usually don't have time for, like cleaning up your working space. This is exactly what i did for two straight days ; cleaning up my paint spot, storing correctly my armies and terrains, and basically, cleaning up all the crap that was laying everywhere.

But, this post isnt about how i cleaned my workspace, its instead about my new additions to my army being worked on ; the Daemon Prince of Nurgle, the Soul Grinder of Nurgle, the Steeds of Slaanesh, and the Pink Horrors.

Saturday, 5 July 2014

Carnival of Carnage ; Soul Grinder's Hall of Illusions, or the ride of your life...

 

My creative juice is flowing again... i love it.

Almost done with a whole 100g of green stuff, and my daemon prince is still far from finished. but my Soul Grinder is almost done.

I had tons of idea today while listening to old recording of ICP on Howard Stern (i really recommend the one against Sharon Osbourne, funniest shit ever...).

First, i had an idea the whole time about making a rollercoaster out of him, and i think i finally decided on how to make it look like one, while avoiding making something stupidly complicated out of it. At first i though about rollercoaster rails around the models, but it was such a complicated thing to do, i just couldnt.

So instead, he's gonna swing at it ; I'll make him a bat, and he literally swing at the cart for the ride of your life.





You notice the plasticard, i decided to make him like the cart on "Halls of illusions"... the the giant guy running and screaming inside.

The second part was the underbelly of the beast. I didnt quite know what to do with it ; it had a correct shape, but was too rough to be kept as is, and i knew i couldnt sculpt something great under there, so i went with plan B ;









once i was done, i looked at it, then i looked at a soon-to-be-painted model i owned from mad clown miniatures (https://www.facebook.com/MadClownMiniatures), the creepy mouth monster, and damn... didnt mean to copy it, but i guess subconsciously, i did.



For the record, the little thing coming out of his front isnt his... yeah, i figured if i made something where his 4th leg should be, it'd be better... might add some small toes...

Thursday, 3 July 2014

Nurgle Carnival now the Carnival of Carnage


Yes, i have to admit, i finally am forced to start adding more than nurgle to my army. Not that i am forced, but some variety is good, right?

For that reason, my nurgle carnival is now my carnival of carnage (and you can bet my Daemon Prince will look like Violent J).

Wednesday, 5 March 2014

ND VI - Battle Report #1

Past weekend, i went at a 6 games tournament with my freshly painted Dark Elf Army, knowing full well i didn't play enough game with that list, or with the new book.

I brough a list that left little to no surprise, and here it is ;

Hellebron

Supreme Sorceress
lvl4 of life
Dispel Scroll
Ironcurse Icon
Talisman of Preservation

Death Hag
Battle Standard Bearer
Cauldron of Blood
Obsidian Blade

Master
Dark Pegasus
Cloak of Twilight
Heavy Armor + Sea Dragon Cloak + Shield + Lance

2x5 Dark Riders
Musician
Repeater Crossbow + Shield

30 Witch Elves
Full command
Razor Standard

21 Executionners
Full command
Gleaming Pendant

Bloodwrack Shrine

2x5 Doomfire Warlocks
Master of Warlocks.