Tuesday 17 January 2012

Lists of the Month (Ogre Kingdoms)

After seeing another blog looking for writers on 2 type of article (one being list of the week), i decided to start something similar. From now on, i'll gather from new Fantasy book, what i think is amongst the best (or the funniest) list possible. It's all about personal taste and playstyle, but i'll try to give some good insight on using those list to their maximum capability.

For this first article, i decided to go with something i'm very comfortable with ;

2500 pts of Ogre Kingdoms.



Lords  (15.4%)

Slaughtermaster
lvl4 of Maw
Fencers Blade
Crown of Command
Dispel Scroll
Dragonbane Gem


Heroes (14.4%)

Bruiser
BSB
Heavy armor
Ironfist
Talisman of Preservation
Ironcurse Icon

Firebelly
Additional Hand Weapon
Hell Heart


Core (25.2%)

10 Ironguts
Champion
Musician
Standard Bearer
Look Out Gnoblar
Standard of Discipline

10 Gnoblar Trapper

10 Gnoblar Trapper

10 Gnoblar Trapper


Special (20.9%)

3 Mournfang Cavalry
Musician
Standard Bearer
Heavy Armor
Ironfist

3 Mournfang Cavalry
Musician
Standard Bearer
Heavy Armor
Ironfist

1 Sabertusk

1 Sabertusk

1 Sabertusk


Rare (23.6%)

1 Thundertusk

1 Ironblaster

1 Ironblaster


Far from a very straight forward list, this is based on one "deathstar" (That's what my loosing opponent likes to call it) containing all my character, 2 tarpit heavy cavalry, utility units, and roadblocks, lots of it.

The idea behind this is to always have your opponent place his most juicy target before you since you can place 6 units totalling a little over 200 pts before comitting to anything really worth it. Obviously, when doing so, you place them in a way where they'll still do their job, no matter where he deploy. So Sabertusk goes on each side and middle (staying 8" away from anything to avoid fear check if they get shot down). Gnoblar roughly in the middle, staying apart enough to leae rooms for big units, and avoid a clogfest later in the game.

Sabertusk should always be moved in a way to makes sure that your opponent have to charge them, and get out of position if he wants to move at all. Obviously, that's only viable if there's no warmachine easily reachable.

Gnoblar, are basically your easy ticket to a counter charge once your opponent decide  to go after your big units. Placing them roughly 10" in front of your deathstar will almost guarantee you to get an easy counter charge. If you can place them in a way that an overrun give you their flank, its even better. Trapper upgrade is just icing on the cake. It could be better to invest it elsewhere (like adding 2 Ironguts, and cutting somewhere else), or adding 3 extra units, but frankly, who wants to paint 60 gnoblars? And at some points, too many units could just bring trouble during movement.

The thundertusk is usually used around the deathstar, to provide CR with Thunderstomp and its 10 total attacks. Obviously, the ASL aura is also very good, which is why he's never far behind combat.

The Ironblaster are strickly used to kill big monsters, or opponent cannon. I rarely use them for anything else, since they are also very good in close combat. In a 6 turn games, they'll usually spend 2 turn shooting, and the rest charging/fighting.

So this is it, my 2500 pts list, that i've used with great success so far. I've beaten Dark Elfs, Empire, Breton, Tomb Kings, Lizardmen, Goblins and Skavens so far and i can't wait for the next challenge.

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