ND Open is finished, and i’m very happy to say that i got what i wanted ; a load of fun, and a load of good comments on my army. The only bad comment came from the judge, who pointed out that my toad didn’t have a base done like the others.
Not my picture, but my army
I finished 22nd (out of 50 players) in Best General. It’s roughly what I was aiming for. I hadn’t tried my list nor even the new book prior to the tournament, so I wasn’t really expecting to do too well. I think with a few more game under my belt, I could have done a lot better. (my score : 100.5, best score : 143)
I also finished 12th overall in best Sportmanship. This isn’t really representative on how well you behave or how well your list is played, since, well, it’s so subjective. So I’ll just be happy that I wasn’t too far down there. (my score : 117.5, best score : 128)
I finished tied 2nd in Best Presentation, which is pretty much where I was hoping to get (I really wanted the 1st place, but I knew there would be 2-3 army better painted than mine up there). I quite frankly don’t mind all that much that I didn’t bring back the price, because frankly I was just very happy to be considered one of the top painted army. Definitely feels like it paid off to spend so much time painting a whole 2500 pts army in roughly 6 months. It was fun, and I’m happy about what came out. I’m definitely looking forward to next year, with either more added to the carnival, or a completely new army (most definitely another Chaos God). (my score 110, best score : 120)
And I finished….. 3rd (!!!!!) Overall. That’s quite a surprise. It’s not something I was expecting at all (was aiming at a top 15), and that alone put a big smile on my face. I did face some pretty strong list (especially on my first game, where I faced a Ld bomb army from old Daemon book). (my score 338, best score : 389)
After the cut, my list, and battle report.
My list
Great
Unclean One “Green Waffle”
Lvl4 of
Nurgle
Exalted
Gift
Lesser Gift
Herald of
Nurgle BSB
Lvl1 of
Nurgle
Greater
Gift
Epidemius
28
Plaguebearers
Full
Commands
27
Plaguebearers
Full
Commands
3 Nurgling
bases
4 Beasts of
Nurgle
3 Plague
Drone of Nurgle
Battle Standard Bearer
3 Plauge
Drone of Nurgle
An average
list, considering I’m not using anything from other gods that would make my
list instantly better (like cannons or a Tzeentch caster).
Game 1 vs
Daemon of Chaos (old book)
His list ;
Keeper of
Secret (ld test to hit him)
Lvl2 Wizard
with Death
The Masque
BSB with
Banner that reduce Ld on a Slaanesh Steed
Unit of
Steed
Horde of
Plaguebearers
Horde of
Daemonettes
Random Roll
;
My BSB
rolled 3, which I defaulted for Fencer’s Blade (I’d end up doing that a lot during
the tournament)
My GUO
rolled 1 on his lesser (which he defaulted to ASF sword) and 2 on his Exalted
(+1 wounds on 5+ when a spell is successfully cast).
Now that I see
the list, and after the game its obvious what this list was about. Sadly, I hadn’t
played much of Daemons, so I wasn’t sure what to expect, and to make things
worst, I didn’t have really enough ranged weapon or magic to deal with his “weak”
threat.
So the game
was pretty simple ; 3 objective, the middle worth 15 pts, the other two 5
each.
I basically
held the left side with a unit of plaguebearers, facing his larger horde of
Plaguebearers. His fast cavalry with his BSB easily went around the unit. 1st
mistake.
During the
first 2 turn, nothing major happened, except that I let Stupidity spell pass on
my GUO. Since I didn’t know what to expect of his army (closed list
environment), and since I though that Ld9 would be good enough, I wanted to
save my Dispel Dice for Purple Sun… Well, that didn’t really work out in the
end. My GUO spent the remaining 4 turns moving forward 1 inch at a time, failing
each test at -4 or -5 (thanks to masque and BSB).
The game
was pretty much lost when he started casting Purple Sun on my units twice,
killing close to 20 each time, pretty much killing any chance I had to tie or
win the game.
To add
insult to injury, I rolled double 1 on wind of magic the turn he had pendulum
activated, pretty much finishing anything I had other than my remaining Plague
bearers units.
I do have
to give big credit to my Nurgling and Plague Drone, which sacrificed themselves
to the Keeper of secret, keeping him in check for over half the game, thanks to
skirmished in a forest.
Loss 5-20
In the end,
there isn’t really much to learn from that game, since it was under an old
codex that I’ll never ever play against again.
Game 2 vs
Skaven
His list ;
tons of
units of slaves
1 cannon
1 catapult
3 or 4
giant rats dart
A few other
units
Random
Rolls ;
BSB got 5,
which is 2+ AS. He never got to use it, since he never saw combat.
GUO got 4
on lesser (2+ Ward on first wound, I dreaded his cannon), and 2 again on
Exalted.
Game was
straight Victory pts.
I have to
say, this is the only game I didn’t get through at least turn 5 (most ended on
turn 6). He had tons of units, shooting, magic, it was a nightmare for a timed
game.
This game
there isn’t really much to say about. He activated his anti-shooting/flying
banner, which turned my two unit of Plague Drone into spectator, and the rest
of my unit just rushed forward, sometime hitting a unit of slave and beating
them. There wasn’t any big combat, and the only real combat we had was my unit
of nurgling beating up a few units of giant rats to get to his catapult. Them
alone killed roughly 400 pts
worth of enemy. Considering I didn’t really kill that much more, they deserve a
Unit of the Game Award. Note that I rolled twice double 1 on my wind of magic,
but didn’t affect the game at all.
Win 15-10
The game
was pretty much won when I saw him targeting the wrong thing all game long. He
never took a shot at my GUO, and always aimed for my Drones, even if they were
basically sitting there thanks to his banner.
Game 3 vs Tomb
King
His list ;
3 Chariots
1 Flying
Monster
1 unit of
Tomb guard
2 unit of Snakes
Entombed
1 unit of
archer
1 unit of
skeleton
1 casket of
soul
Random Roll
BSB got 3,
defaulted for Fencer’s Blade
GUO got
Lesser 1, and Exalted 1 (+1 DD for each dispel attempt)
This game
was a pretty weird scenario. We had 3 banner we could allocate up to 3 pts (for a total of 6), and
13 pts
was for victory points. 2 of my Plague bearers units had 3 and 2 pts, while my unit of Drone
had 1 pts.
I specifically added a 3rd banner to my list for that scenario.
Once again,
he watched me march slowly to his line, while trying to grinding me slowly with
his magic and shooting.
One
interesting note ; my Unit of Plague Drone, heading for his line flank, ended
up being charged by his flying monster (sorry, I never remember which one it
is). They held for 3 or 4 rounds, until later in the game they were helped by
the Toads and Epidemius Tally. They definitely deserve the Unit of the Game
Award, as it kept my army from being thunderstomped to death. I rolled twice
Wardsave on Heroic Killing Blow (once even on a 6+, thanks to wind of magic).
Win 20-5
This win
helped me forget the pretty bad start I had with the first two games, and was
overall really fun, with dice going heavily on my favour for the most part.
Game 4 vs
Warrior of Chaos
His list ;
2 Chimera
1 Daemon
Prince
1 Mage of
Death
2 or 3 unit
of Warriors
1 unit of
Skullcrusher
1 Chariot
Random Roll
BSB rolled
5, defaulted for Fencer’s blade
GUO rolled
poorly on lesser, which was defaulted to ASF, and Exalted 1.
Scenario
was Table Quarter and Victory Pts.
With a
pretty bad score the first day, I wasn’t expecting to face that kind of list. It’s
one tough list, with 3 very hard hitting monster (quite frankly, I wasn’t expecting
the Chimera to be THAT good)
I started
the game with some pretty aggressive charge, sending my GUO against a Chimera
(though his Toughness would be enough to break him), and my Plague bearers
against his unit of Warriors with his death wizard (didn’t feel like being
purple sunned to death again).
I broke the
Warrior easily, rolling 11 for the charge, while my GUO went after his Chimera,
pretty much failing to do anything worthwhile (thanks to a stupid cheap regen).
So I removed
a dangerous threat, but stuck a nearly 700 VP model in the middle of his line. And
the GUO died the following turn, to a chariot charge, that didn’t do anything,
but just enough so I pop on combat result.
After
loosing my GUO, I pretty much had nothing left to deal with his Daemon Prince
or his two chimeras (or even his Skullcrushers), so it was a downhill battle
from there, trying to save as much points as possible here and there and avoid
loosing by too much.
Loss 7-18.
I have to
say, I did learn a lot about GUO combat ability, and how much of a treat a
Chimera was. I learned the hard way, and I think it’s not the last time I’ll
face that kind of list.
Game 5 vs Ogres
His list ;
unit of 10
Ogres
unit of 8
or so Ironguts
unit of 5
mournfangs
2
ironblaster
3
Maneaters.
A pretty
standard list, maybe on the soft side (if we forget the 2 ironblaster). A
pretty sad sight, it was the first painted army I faced (and would be the only
one) all tournament long.
Scenario
was one of the worst scenario in that tournament. We basically had to grab a banner on
the other side, and bring it back to our deployment zone. I think out of the 25
games, over the half ended with a tie.
Random Roll
;
BSB got 2,
defaulted to Fencer’s Blade.
GUO got Exalted
1 (+1 DD) and Lesser 3, defaulted for ASF.
Game went
my way early. His deployment was made in a way that only 1 unit could grab his
banner (his 3 maneaters unit), which was reduced to 2 models (so can’t grab the
banner, tournament rules) thanks to wind of magic dealing 5 wounds to the
units.
I have to
say, my army was saved by the fact he didn’t think about sniping my characters,
and instead went for my Drone (which one unit died pretty horribly thanks to a
cannonball).
The first 3
turn were played with me rushing forward, and him moving backward. It made me
laugh, as I pretty much always attempt 8-9 inchs charge on my Ogres, but he didn’t
want to risk it.
My nurgling
once again played a big part in the game, holding another unit in the woods. In
the end, the game played on a bad decision on my part ; I forced his mournfang
to take a charge from my plaguebearers, I won, and decided to chase him, giving
my flank to one of his units. This pretty much gave him a tie (since I had a
pretty good chance to get my banner with that unit), since he broke my unit on
the charge (with epidemius…). We finished the game, even though we knew it
would be a tie. It was bloody, but wasn’t really fulfilling.
Tie
12.5-12.5
This was my
5th game, and so far, having 2 character without Look out Sir! didn’t
matter. Obviously, I was in the lower table, so the list and/or player were
average, but still. I’m definitely considering fielding that same type of list
again and again.
Game 6 vs
Dark Elf
His list ;
Big unit of
cold one with Character
Unit of 20
black guard
4 unit of
10 Crossbowman
Unit of 30
or so spearman with mage of death (AGAIN!!!!!)
1 hydra
2 Chariots.
Random Roll
;
BSB :
rolled 3, but wasn’t really doing anything worthwhile.
GUO Rolled
6, rerolled and got a 3, which I defaulted for Eternal Blade (+D3 WS,S,I,A each
combat), rolled a 2 for lesser (Breat S2 no-AS) and 6 (ASF). A brute.
Scenario
was Victory Pts with a twist. Each player rolled a D3, and that many units were
held in reserve. His mage’s unit and my Epidemius’s unit were in reserve.
I went
first, rushing my Plague Drone on his flanks (which would end up tieing his
black guard in the corner all game), and my other in front of his many archers
units. He played a lot of rat and mice game, running from my charge (to avoid
giving me easy tally), and counting on pretty much just his Cold One and his
mage to win the game.
When his
mage finally arrive, on turn 3, he attempted a Purple Sun on my Plague Drone
blocking his blackguard, but ended up misfiring and losing his spell. I survived
again.
Somethings
worth nothing ; my nurgling survived a chariot charge on double 1 (regaining
their loss base) and ended up beating it in combat once Epidemius tally kicked
in. Pretty impressive for an annoyance unit. I also rolled double 6 on the
magic table, giving me a unit to slow down his a Cold One (and eventually,
keeping them in combat until GUO
reinforced them).
And the not
so lucky ; beast rolled double 6 on a leadership test, popping instantly.
Win 20-5
Scenario
helped me a lot, with his mage being held in reserve until turn 3, but I think
he played too conservative, and should of moved his Blackguard anyway. That unit
and his Cold One would be able to break just about anything in my army.
In the end,
I was really happy with the final result. Kind of bummed that I didn’t bring
home any trophy, but I got good comments all weekend long on my paint and
conversion. Next year, there’s a few thing I’ll definitely change on my list,
but I think I might bring somewhat the same thing.
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